I've started working on another game project: bithunters. Alongside NIGHTSWEEPER, I'm challenging myself to develop and release two full games at the same time.
I first showed bithunters as a multiplayer 2D action game where up to four players controlled personified computer programs. I've transformed that old idea into a single-player turn-based adventure. I'm going for a more dynamic turn-based gameplay system, with incremental mechanics that build over the course of the game and a thematic storyline running through it.
The whole game is presented through a damaged arcade machine, with a modern, distorted retro style built around strong colors, shifting palettes, and vector art. It isn't quite pixel art, but I still want it to carry the clarity and feeling of an older game.
The Steam pages for both games are finished and currently awaiting review. Right now I'm developing the demos. If I can get those small, complete versions working the way I want, I think they'll give me enough of each game's foundation to proceed with the rest of development. Quality is the priority over quantity, but we'll see quickly how this goes...