New realtime character, Mishu. Rigged and textured, about 61k tris. I was going for a sort of stylized toon style with ink outlines.
She has two outfits and a few poses, all rendered in Blender.
Had a lot of trouble with the weight painting and rigging on some of the custom poses. It's a pretty difficult process, and it takes a lot of time just fine-tuning the rig for whatever it's going to be used for. The end result is pretty messy and kinda hacked together with shape keys, but this was just an art experiment, so getting it perfect wasn't that important.
I did the outlines on the Sketchfab version with a shell mesh as a bit of a test, so the tri count there is about double.
The full rig and the other poses are in the .blend file.