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3D Art

Mishu

September 27, 2026

New realtime character, Mishu. Rigged and textured, about 61k tris. I was going for a sort of stylized toon style with ink outlines.

Mishu crouched on a red skateboard in a black jacket and red shorts, resting her cheek on one hand.

She has two outfits and a few poses, all rendered in Blender.

Had a lot of trouble with the weight painting and rigging on some of the custom poses. It's a pretty difficult process, and it takes a lot of time just fine-tuning the rig for whatever it's going to be used for. The end result is pretty messy and kinda hacked together with shape keys, but this was just an art experiment, so getting it perfect wasn't that important.

Mishu in three poses, sitting on a black box with a cigarette, looking back over her shoulder in red cargo pants, and in a fighting stance in shorts.

I did the outlines on the Sketchfab version with a shell mesh as a bit of a test, so the tri count there is about double.

The full rig and the other poses are in the .blend file.