Overview
MAZE is the Unity playground project I build and test my game ideas in, and these are some of the systems from it. I'm on Unity 6.6 with URP, but it should work on other versions or be pretty easy to port.
Rendering, vector graphics, transition and LOD systems for Unity URP, from my MAZE project.
GitHub RepoMAZE is the Unity playground project I build and test my game ideas in, and these are some of the systems from it. I'm on Unity 6.6 with URP, but it should work on other versions or be pretty easy to port.
Ambient occlusion, fog, clouds, bloom and depth of field for URP.
Vector shapes drawn at runtime, for UI and meshes in the world.
Square and vector screen transitions, drawn fullscreen, on a mesh or as a UI overlay.
Generates mesh LOD levels in the editor and switches them at runtime.
A texture adjustment window, an SVG importer and a profiler for finding performance problems.
Pixel, blur, dither, halftone, palette and edge filters, plus tonemapping and exposure.